|Turns your magic against you.|
Enemy Ability: Shatter
This ability deals damage to a targeted enemy and destroys any buffs/debuffs on that enemy. The ability deals more damage for every buff/debuff destroyed. Armor calculation is made before any buffs/debuffs that might affect stats are destroyed. Shatter takes effect after enemy buffs: it will miss against enemies with Riposte, detonate Booby Trap, and will suffer a counterattack from Earshot.
Ally Ability: Convert
This ability restores health to an ally and destroys any buffs/debuffs on that ally. The ability heals more damage for every buff/debuff destroyed. It cannot restore their maximum health.
Disenchanters are irritating because, like Crystal Golems, they essentially force you to forego using effects until they are dead. They should be priority targets, especially for heroes whose strategy revolves around effect usage (such as Mage or Knight). Shatter will still miss against Riposte, so Assassin can use that; if it is the only effect on the field, the Disenchanter may even be tricked into making her a priority target. Beware of the Wild Thing, who cannot attack without creating effects; try to dissipate any rage with Primal Scream. Having your own Disenchanter in the form of Diverter can also help, as he can easily remove effects from both allies and enemies, robbing the Disenchanter of "ammunition".