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Turns your magic against you.
Unknown port Disenchanter
Health 100
Attack 30
Special 30
Armor 20
Speed 20
Enemy Ability Shatter
Ally Ability Convert

AbilitiesEdit

Enemy Ability: Shatter

This ability deals damage to a targeted enemy and destroys any buffs/debuffs on that enemy. The ability deals more damage for every buff/debuff destroyed. Armor calculation is made before any buffs/debuffs that might affect stats are destroyed. Shatter takes effect after enemy buffs: it will miss against enemies with Riposte, detonate Booby Trap, and will suffer a counterattack from Earshot.

The direct damage from this attack depends on Attack and has a magnitude equal to:

0.5 + 0.5 * [number of buffs/debuffs removed] Exclamation

Ally Ability: Convert

This ability restores health to an ally and destroys any buffs/debuffs on that ally. The ability heals more damage for every buff/debuff destroyed. It cannot restore their maximum health.

The healing from this ability depends on Special and has a magnitude equal to:

0.5 + 0.5 * [number of buffs/debuffs removed] Exclamation

StrategyEdit

Disenchanters are irritating because, like Crystal Golems, they essentially force you to forego using effects until they are dead. They should be priority targets, especially for heroes whose strategy revolves around effect usage (such as Mage or Knight). Shatter will still miss against Riposte, so Assassin can use that; if it is the only effect on the field, the Disenchanter may even be tricked into making her a priority target. Beware of the Wild Thing, who cannot attack without creating effects; try to dissipate any rage with Primal Scream. Having your own Disenchanter in the form of Diverter can also help, as he can easily remove effects from both allies and enemies, robbing the Disenchanter of "ammunition".